3DTV Content Capture, Encoding and Transmission: Building the Transport Infrastructure for Commercial Services

3DTV Content Capture, Encoding and Transmission: Building the Transport Infrastructure for Commercial Services

Description

The First to Present 3D Technology as Applied to Commercial Programming for the Consumer

This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emergedor are just emergingin support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure.

While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology.

Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV).

Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment.

System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.

Table of contents

3DTV Content Capture, Encoding and Transmission......Page 3
CONTENTS......Page 9
Preface......Page 13
About the Author......Page 15
1.1 Overview......Page 17
1.2.1 Adoption of 3DTV in the Marketplace......Page 22
1.2.2 Opportunities and Challenges for 3DTV......Page 32
1.3 Course of Investigation......Page 35
References......Page 40
Appendix A1: Some Recent Industry Events Related to 3DTV......Page 42
2.1 Human Visual System......Page 45
2.1.1 Depth/Binocular Cues......Page 49
2.1.3 Parallax......Page 50
2.2 3DV/3DTV Stereoscopic Principles......Page 51
2.3 Autostereographic Approaches......Page 58
References......Page 61
3 3DTV/3DV Encoding Approaches......Page 63
3.1.1 Frame Mastering for Conventional Stereo Video (CSV)......Page 67
3.1.2 Compression for Conventional Stereo Video (CSV)......Page 71
3.2 More Advanced Methods......Page 75
3.2.1 Video Plus Depth (V + D)......Page 76
3.2.2 Multi-View Video Plus Depth (MV + D)......Page 79
3.2.3 Layered Depth Video (LDV)......Page 81
References......Page 85
Appendix A3: Color Encoding......Page 89
Appendix B3: Additional Details on Video Encoding Standards......Page 90
B3.1 Multiple-View Video Coding (MVC)......Page 91
B3.2 Scalable Video Coding (SVC)......Page 94
B3.3 Conclusion......Page 95
4.1 Overview of Basic Transport Approaches......Page 97
4.2 DVB......Page 106
4.3 DVB-H......Page 111
References......Page 115
A4.1 Packetized Elementary Stream (PES) Packets and Transport Stream (TS) Unit(s)......Page 117
A4.2 DVB (Digital Video Broadcasting)-Based Transport in Packet Networks......Page 120
A4.3 MPEG-4 and/or Other Data Support......Page 121
5 3DTV/3DV IPTV Transmission Approaches......Page 129
5.1 IPTV Concepts......Page 130
5.1.1 Multicast Operation......Page 131
5.1.2 Backbone......Page 136
5.1.3 Access......Page 141
5.2 IPv6 Concepts......Page 148
References......Page 151
A5.1 IPv6 Overview......Page 154
A5.2 Advocacy for IPv6 DeploymentExample......Page 173
6 3DTV Standardization and Related Activities......Page 179
6.1.1 Overview......Page 181
6.1.2 Completed Work......Page 182
6.1.3 New Initiatives......Page 194
6.2 MPEG Industry Forum (MPEGIF)......Page 198
6.3 Society of Motion Picture and Television Engineers (SMPTE) 3D Home Entertainment Task Force......Page 199
6.4 Rapporteur Group On 3DTV of ITU-R Study Group 6......Page 200
6.5 TM-3D-SM Group of Digital Video Broadcast (DVB)......Page 203
6.6 Consumer Electronics Association (CEA)......Page 204
6.8 Blu-ray Disc Association (BDA)......Page 205
6.9.2 3D Consortium (3DC)......Page 206
6.9.3 European Information Society Technologies (IST) Project Advanced Three-Dimensional Television System Technologies (ATTEST)......Page 207
6.9.4 3D4YOU......Page 208
6.9.5 3DPHONE......Page 212
References......Page 214
Glossary......Page 217
Index......Page 241

Details

  • Author: Daniel Minoli
  • Publication Date: 2010
  • Publisher: Wiley
  • ISBN-10: 0470649739
  • ISBN-13: 9780470649732
  • Pages: 246
  • Format: pdf
  • Size: 3.1M
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