21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbrcken, Germany, September 18-21, 2012. Proceedings

21st Century Learning for 21st Century Skills: 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbrcken, Germany, September 18-21, 2012. Proceedings


This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrcken, Germany, in September 2012.
The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.

Table of contents

Front Matter....Pages -
Front Matter....Pages 1-1
21 st Century Learning for 21 st Century Skills: What Does It Mean, and How Do We Do It?....Pages 3-5
Front Matter....Pages 7-7
Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources....Pages 9-22
An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators....Pages 23-36
Paper Interfaces for Learning Geometry....Pages 37-50
The European TEL Projects Community from a Social Network Analysis Perspective....Pages 51-64
TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom....Pages 65-78
Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks....Pages 79-92
How CSCL Moderates the Influence of Self-efficacy on Students Transfer of Learning....Pages 93-102
Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures....Pages 103-112
Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms....Pages 113-125
Discerning Actuality in Backstage....Pages 126-139
Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter....Pages 140-152
Motivational Social Visualizations for Personalized E-Learning....Pages 153-165
Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES....Pages 166-179
Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning....Pages 180-193
The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure....Pages 194-207
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library....Pages 208-221
To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students....Pages 222-235
An Authoring Tool for Adaptive Digital Educational Games....Pages 236-249
A Dashboard to Regulate Project-Based Learning....Pages 250-263
Front Matter....Pages 7-7
Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL....Pages 264-277
The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning....Pages 278-291
eAssessment for 21 st Century Learning and Skills....Pages 292-305
Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD....Pages 306-319
Key Action Extraction for Learning Analytics....Pages 320-333
Using Local and Global Self-evaluations to Predict Students Problem Solving Behaviour....Pages 334-347
Taming Digital Traces for Informal Learning: A Semantic-Driven Approach....Pages 348-362
Front Matter....Pages 363-363
Analysing the Relationship between ICT Experience and Attitude toward E-Learning....Pages 365-370
Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study....Pages 371-376
Mood Tracking in Virtual Meetings....Pages 377-382
Teachers and Students in Charge....Pages 383-388
The Effect of Predicting Expertise in Open Learner Modeling....Pages 389-394
Technology-Embraced Informal- in -Formal-Learning....Pages 395-400
Towards Automatic Competence Assignment of Learning Objects....Pages 401-406
Slicepedia: Automating the Production of Educational Resources from Open Corpus Content....Pages 407-412
Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script....Pages 413-418
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review....Pages 419-424
Adaptation in the Wild: Ontology-Based Personalization of Open-Corpus Learning Material....Pages 425-431
Encouragement of Collaborative Learning Based on Dynamic Groups....Pages 432-437
Front Matter....Pages 439-439
An Authoring Tool to Assist the Design of Mixed Reality Learning Games....Pages 441-446
Front Matter....Pages 439-439
An Automatic Evaluation of Construction Geometry Assignments....Pages 447-452
Ask-Elle : A Haskell Tutor....Pages 453-458
Backstage Designing a Backchannel for Large Lectures....Pages 459-464
Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture....Pages 465-470
Energy Awareness Displays....Pages 471-476
I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces....Pages 477-482
Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges....Pages 483-488
Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS....Pages 489-494
Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses....Pages 495-500
MEMO Situated Learning Services for e-Mobility....Pages 501-506
PINGO: Peer Instruction for Very Large Groups....Pages 507-512
Proportion: Learning Proportional Reasoning Together....Pages 513-518
Supporting Goal Formation, Sharing and Learning of Knowledge Workers....Pages 519-524
U-Seek: Searching Educational Tools in the Web of Data....Pages 525-530
XESOP: A Content-Adaptive M-Learning Environment....Pages 531-536
Front Matter....Pages 537-537
A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers....Pages 539-539
Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions....Pages 540-540
Authoring of Adaptive Serious Games....Pages 541-541
Collaborative Learning and Knowledge Maturing from Two Perspectives....Pages 542-542
Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students....Pages 543-544
Front Matter....Pages 537-537
Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment....Pages 545-545
Observations Models to Track Learners Activity during Training on a Nuclear Power Plant Full-Scope Simulator....Pages 546-546
Practical Issues in e-Learning Multi-Agent Systems....Pages 547-547
Students Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model....Pages 548-548
Technology-Enhanced Replays of Expert Gaze Promote Students Visual Learning in Medical Training....Pages 549-549
Towards Guidelines for Educational Adventure Games Creation (EAGC)....Pages 550-550
Back Matter....Pages -


  • Author: Richard Noss (auth.), Andrew Ravenscroft, Stefanie Lindstaedt, Carlos Delgado Kloos, Davinia Hernndez-Leo (eds.)
  • Edition: 1
  • Publication Date: 2012
  • Publisher: Springer-Verlag Berlin Heidelberg
  • ISBN-10: 3642332633
  • ISBN-13: 9783642332630
  • Pages: 558
  • Format: pdf
  • Size: 23.2M
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